Gameplay:

The gameplay is heavily based on Divine Divinity, but adds the ability for the player to control two characters, each with their own stats and equipment.

Beyond Divinity is divided into four acts; the first was designed to be relatively linear, but it opens up towards the end, and later acts have much more freedom of movement. The player can acquire a new summoning doll in each act, allowing the player to summon a specific creature, including a skeleton doll in Act 1 capable of wielding a crossbow to provide ranged support. The player can control these summons directly (and depending on the doll, even give them some of your spare equipment to use) to help in combat, or simply use to carry loot.

There is a Battlefield (an area that contains merchants and some optional, randomly generated dungeons) in each act, that, once unlocked, the player can teleport in and out of whenever they wish.